Category Archives: Games and Gaming

The Shape of the Gordian Knot: Synthetic Worlds

I’m going to take a tour over the next month or so of some specific instances of the intractable dilemmas facing academics at the moment, challenges to which I see no ready or straightforward solution. All of these problems, as … Continue reading

Posted in Academia, Blogging, Games and Gaming | 7 Comments

I’m Doomed

Civilization IV is out. I thought Civilization III was a very poor addition to the series, with a lot of half-baked ideas, bad balancing and inexcusable bugs, as well as an AI that cut corners and depended a lot on … Continue reading

Posted in Games and Gaming | 5 Comments

Serious Fun

Though it put me into a serious week-long hustle to catch up on all sorts of work (hence the paucity of entries here lately), Edward Castronova’s Ludium conference at Indiana University’s Center for the Study of Synthetic Worlds was easily … Continue reading

Posted in Academia, Games and Gaming | 9 Comments