The Department of Theater presents an Independent Study in Sound Design (THEA 014E) by Oliver Lipton ‘18: WHAT WE FEAR (OR, THE POLITICS OF MONSTROSITY), a radio drama.
WHAT WE FEAR (OR, THE POLITICS OF MONSTROSITY) is a modernization, satire, and spin-off of the gothic horror genre. It tells the story of a world where humans live in fear of vampires, werewolves, and a new and even greater threat that has begun to emerge. Juxtaposing dialogue, soundscapes, and original music, the radio drama follows the story of the last living vampire and the hunter tracking him down, who begins to learn there’s more to the monsters outside the walls than she ever realized.
WHAT WE FEAR is an art performance/radio/drama created by Oliver Lipton ‘18 and features Amber Sheth ‘18, David Zuckerman ‘18, Rachel Davis ‘19, and Emma Mogavero ‘20.
Release date: May 5th, 2017
Available here for listening –
The Department of Theater’s Directing II Workshop is proud to present SPRING 2017 NIGHT OF SCENES with brand new devised work directed by
Simon Bloch ’17,
Wesley Han ’18,
Oliver Lipton ’18 and
John Wojciehowski ’19
May 1st at 8PM
May 2nd at 8 PM
LPAC Frear Ensemble Theater
April 19, 2017 @ 5PM: Artist’s Lecture (SCI 101)
Building on Momeni’s Manual for Urban Projection, the lecture will elaborate Momeni’s methodologies including a projection system that enables rapid animation based on still images and drawings as well as a gestural interface for virtual puppeteering of projected animations in real-time.
April 21, 2017 @ 8PM: Outdoor Performance (Lawn at Pearson Hall. Rain location will be LPAC Lobby.)
Momeni and the workshop participants will collaboratively create and perform a live cinema/projection performance that consists of animations depicting and annotating the contents of this database in playful and performative ways. These animations will depict the characters, setting and methods of specific actions from the Global Nonviolent Action Database like an animated graphic novel.
The live cinema performance will consist of several “drawing stations” where performers can draw on transparency with markers on a back-lit surface. A digital camera pointed at the surface then captures the images and brings it into custom video-projection software developed by the artists to create and layer video loops. As new drawings are captured and animated, a visual narrative around each action accumulates.