Comments on: Mimesis and Interactivity https://blogs.swarthmore.edu/burke/blog/2011/01/06/mimesis-and-interactivity/ Culture, Politics, Academia and Other Shiny Objects Fri, 07 Jan 2011 16:49:25 +0000 hourly 1 https://wordpress.org/?v=5.4.15 By: Bill McNeill https://blogs.swarthmore.edu/burke/blog/2011/01/06/mimesis-and-interactivity/comment-page-1/#comment-7503 Fri, 07 Jan 2011 16:49:25 +0000 http://weblogs.swarthmore.edu/burke/?p=1417#comment-7503 The one word that leapt out at me from this post was “middlebrow”. When the New York Times employs a middlebrow critic whose obtuseness infuriates aficionados, you’ve truly arrived as an artform.

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By: Brutus https://blogs.swarthmore.edu/burke/blog/2011/01/06/mimesis-and-interactivity/comment-page-1/#comment-7502 Fri, 07 Jan 2011 16:39:22 +0000 http://weblogs.swarthmore.edu/burke/?p=1417#comment-7502 Beyond the nerdgasm kewl factor of what’s now possible with various digital devices, you answered your own question with this:

We can?? be freed of the work of representation, the ambiguity of language. Why should we want to be? That is like imagining a freedom from life itself.

Freedom from life for a techno-Utopian or transhumanist is losing oneself within the objects of our own creation, immersed in virtual experience that resembles and replaces reality completely enough that to exist any other way is both redundant and undesirable because of all that, um, well, messiness, discomfort, and pain. If the human condition possesses a variety of negative attributes (which it does), removal to virtual life provides release from that suffering and its consequences — of a sort. When the interface becomes convincing enough, the product name should be Oblivion rather than Kinect or Wii.

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By: jfruh https://blogs.swarthmore.edu/burke/blog/2011/01/06/mimesis-and-interactivity/comment-page-1/#comment-7500 Thu, 06 Jan 2011 23:24:14 +0000 http://weblogs.swarthmore.edu/burke/?p=1417#comment-7500 I think one of the issues of game controllers is that you need to be able to somehow abstract away the controllers metally as you’re playing to really enjoy it. I am pretty klutzy and bad at quick responses, so when playing traditional video games with controllers I rarely get really immersed in the game. I don’t feel like I’m in a ninja battle with bad guys or whatever; I feel like I’m trying to push buttons as fast as I can, or in a specific sequence. It makes the whole thing not fun for me. Similarly, Rock Band to me always feels like I’m (badly) trying to push a series of buttons, not play guitar. I never get comfortable enough to let my imagination take over.

On the other hand, I love turn-based strategy games like Civilization, because I have time to stop to think (and imagine) what I’m doing, even though that too just involves a series of keyboard presses. I guess I feel like I’m giving orders in a more abstract way; pressing control-b feels like giving a royal command, “build a city!” but pressing the A button doesn’t feel I’m telling my legs to jump.

By contrast, Wii games (I haven’t played with the Kinect) make it easier for me to lose myself and see my game-avatar as me. I know my swings in Wii tennis aren’t exactly like a real tennis swing, but working the controller is less intrusive. I don’t know if this is a geek vs. non-geek thing (I’m pretty much most kinds of geeks you can name) as a comfort level with a certain type of input control, or a certain ability to semi-automate one’s fingers.

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