Comments on: The Same Game https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/ Culture, Politics, Academia and Other Shiny Objects Tue, 08 Jan 2008 08:31:33 +0000 hourly 1 https://wordpress.org/?v=5.4.15 By: elemund https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4793 Tue, 08 Jan 2008 08:31:33 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4793 Partly, I think he’s cheating: the batch of games he’s looking at is intentionally pretty similar, and he does a pretty good job of ignoring the differences between them.

I do feel a little bit of the same thing–that games these days feel the same more than they used to–but I don’t think it’s because they’ve become inbred trying to appeal to the same tiny crowd. Genres and conventions within genres are pretty established by now–jump with A in 3rd person games, move with the left stick and aim with the right in 1st person games, and so on–but it seems to me that when they change it’s in the direction of streamlining and the lowest common denominator and away from obscurity and complexity. Look at how quickly and universally Halo’s health recovery got adopted, for instance.

As for why games aren’t more open-ended–and I’ll freely admit this is my professional bias speaking–I think it’s because fewer games are built from the ground up by programmers these days. It’s kind of odd, really. Part of it is that producers and lead designers increasingly come from level design or outside; part of it is probably a feeling that the job of programmers is to put together Engines, and what designers do with them is really none of our business.

It’s also hard. People bounce back slowly after failures (how many years between Trespasser and Half-Life 2?) and learn the wrong lessons from successes (GTA succeeded because it had prostitutes!)

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By: mskorpe1 https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4781 Fri, 04 Jan 2008 05:21:27 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4781 http://www.spore.com/press.php

The last news release they had was October 2007—and I suspect they’d be hyping it if anything new had come out since then.

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By: Timothy Burke https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4778 Fri, 04 Jan 2008 00:09:07 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4778 Yeah, jeepers, I’ve been wondering the same thing. Haven’t heard a peep of hype about it for a while.

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By: Tom Scudder https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4775 Thu, 03 Jan 2008 22:03:02 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4775 So what the heck ever happened to Spore, anyway?

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By: Timothy Burke https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4774 Thu, 03 Jan 2008 19:32:40 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4774 Yeah. Greg is really smart and dedicatedly persistent about trying to get this message across.

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By: Doug https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4773 Thu, 03 Jan 2008 18:24:50 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4773 Paging Greg Costikyan? These look like his issues…

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By: Timothy Burke https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4772 Thu, 03 Jan 2008 16:56:40 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4772 Definitely. We have a friend who has zero interest in digital games who basically has to be pried loose from our copy of Rock Band, which I think is great news for the industry (and fun for gamers as well).

But game designers may well be the last to understand this lesson. Look at how few designers have actually shown any interest in the design direction laid out by the Sims, after all.

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By: engelcox https://blogs.swarthmore.edu/burke/blog/2008/01/03/the-same-game/comment-page-1/#comment-4771 Thu, 03 Jan 2008 16:49:33 +0000 http://weblogs.swarthmore.edu/burke/?p=481#comment-4771 What do you think of the impact that rhythm games are having on the industry, Tim? The rise of Guitar Hero, and now Rock Band, seems to me to be a bright shining light that is opening gaming up to new people and possibilities. Like the Wii, right after it was introduced, I’m hearing stories of people playing these games together in the same room rather than mano a machino.

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