Comments on: The Shape of the Gordian Knot: Synthetic Worlds https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/ Culture, Politics, Academia and Other Shiny Objects Fri, 20 Jan 2006 16:43:10 +0000 hourly 1 https://wordpress.org/?v=5.4.15 By: hestal https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1016 Fri, 20 Jan 2006 16:43:10 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1016 Even though I have been called an idealist elsehwere on this blog, I made my pile as a pragamatist in large-scale computer systems for large commercial enterprises. I pioneered in the field of parallel processing. I connected thousands of unmanned microcomputers, called robots, with thousands of micros manned by company employees, and with other thousands of micros manned by customers, independent sales people, etc.

The unmanned micros attended to the general business functions of the company: the main service, customer service, billing, accounting, commissions, regulatory interfaces, etc. This was done in real time and in coordination with all of the other human users. The robots constantly surveyed the environment and decided what to do. Minimal human intervention was needed. There was no operational down time for these old-fashioned, practical (because they were essential), functions. It worked well and produced huge volume processing capabilities which exceeded those offered by other computing platforms.

Finally, my point: during this adventure it became clear to me that another level of shared processing involving the users and the employees was needed. The collaborative software available at the time (15 years ago) was clumsy and lacked any computing muscle. It was also poorly designed and unreliable. The idea of game-like interfaces was always on my mind, but beyond my available time and budget. So if what you are talking about, and I am really unsure what you are talking about, involves producing on-demand community collaboration to advance public interests such as city hall activities, legislative bills, scotus cases, election irregularities — all the societal governance hot spots, then you will get all the funding you need.

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By: tim in tampa https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1015 Thu, 19 Jan 2006 16:19:16 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1015 It’s an interesting perspective on this problem coming to it as a Ph.D student in communication finishing his last semester of coursework (hopefully). We enter doctoral programs only to suffer a tug-of-war between faculty who want desperately your contributions to their sub-genre. Thankfully, I’m in a program that’s very loose with these connections, but it’s still extremely unclear whether our eggs are to be placed into one or several baskets. I’m still dealing with those issues this semester, taking most of my classes over in the American Studies department. I’m looking forward to presenting a paper at PCA/ACA in April and really mixing with some folks from outside comm studies proper, where I’ve been since 1999. It’s also important because as I’ve somewhat realized this week, my dissertation research is going to be pretty reliant upon blogs, or, more specifically, bloggers. If you’re studying a cultural institution, the contributions of those who create and perpetuate its presence are what you’re supposed to be interrogating, right? In my case, it’s poker, and poker bloggers serve as a vital link between the privileged (professional poker players) and the public. I know your work well, Tim, if only because I discovered you a long time ago while googling my own name. I’m fortunate that my committee members haven’t asked that “why” question yet; they simply think poker is unquestionably a valuable locus of scholarship. *shrug*

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By: Ralph https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1014 Thu, 19 Jan 2006 09:17:39 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1014 My sense, for what it’s worth, Tim, is that you’re not talking about a new problem. In the late 1960s, Ray Browne organized The Popular Culture Association and launched The Journal of Popular Culture for academics who found the American Studies Association and its journal, American Quarterly, both too provincial and too devoted to “high culture.” In part, ASA headed off the rebellion by broadening its interests. One of the consequences of its pre-emptive move is that one finds American Studies programs in lots of institutions today, but very few, if any, Popular Studies programs. Members of both associations are found today, not only in American Studies programs, however, but scattered through many departments and fields.
As for the matter of theory and research, isn’t the problem best handled by insisting that a student document her or his connection and engagement with prior discussions, but also insisting that that documentation be relegated to where it properly belongs: in footnotes, endnotes or appendices? In the new world we’ve entered, the citations might be to books and articles, but also to internet sites, blogs, livejournals and so on. Surely the exciting research to which you refer is stimulated by _some_ background discussions and I see no shackling of the author’s creativity in insisting that he or she leave on record a trail that tells us how, conceptually, the author got there.

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By: Lisa Galarneau https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1013 Thu, 19 Jan 2006 02:57:22 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1013 s simply a matter of keeping the faith.]]> As an interdisciplinary mutt whose career has spanned both commercial enterprise and academia, it is precisely this tendency towards pigeonholing that has me running back to industry, at least as far as future work prospects go. But it is also because I now find myself addicted to these myriad points of view and can’t tolerate the thought of resigning myself to one department of study… with each foray into an area of expertise inhabited by another game scholar or practitioner, I find a whole new universe of possible explanation or framing open up to me. In my view, game studies must be holistic and interdisciplinary because games themselves are the creative product of a range of talents that represent a vast array of experience. But that can’t be limited to academic disciplines either – it needs (and does already to some degree) to take into account the entire ecosystems around games and the cultures emerging from them: players, fansites, developers, publishers, pundits, parents, educators, guild leaders, etc. We need more venues for critical thought that welcome (heck, recruit from) all of these perspectives. But that’s part of a much bigger debate, isn’t it? What role does the academy play in our connected, meritocracy-based digital society? Does it relinquish a bit of its traditional content expertise in order to facilitate and maintain the quality of debate, from whatever corner it might arise? Does it attempt to make the complex accessible to encourage greater participation? Maybe our experience with game studies, especially the intuition and worldview that has guided its participants thus far, shows us hints of what is to come. But that might not help much in the meantime. 😉 Then again, there are lots of things that have to operate outside the system at the moment as we struggle to adapt our institutions to all the changes in the world. I guess it’s simply a matter of keeping the faith.

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By: Douglas Thomas https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1012 Thu, 19 Jan 2006 01:37:19 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1012 I was struck with a number of the same sentiments listening to some of (I think) the same conversation in guild chat. There is, undoubtedly, a conservatism to academia which operates not only in terms of scholarship, but also in the critical question of job placement. If you are studying “games” there are reletively few places that are going to look at you seriously in terms of a hire. I hope that is changing, but I get a sense that we still have a very long way to go before it is a topic of study that is accepted without justification. Tom Boellstorff (in Anthro at UC Irivne) mentioned he gets more grief from his colleagues for studying second life than he does for studying gay indonesian men.

I am a latecomer (e.g. post-tenure) to the study of games and virtual/synthetic worlds as well and I am lucky to be in a department at an institution which thinks it might actually have merit as an area of study. But. . . .

Game Studies (if such a thing exists or should exist) has the potential to be enormously threatening to a number of academic institutions. MMOGs don’t rely on instruction; they rely on experience. And as a result, I think they produce not only different knowledges, but different ways of knowing. I think the guild has been an awesome example of that. I have been thinking alot about what kinds of knowledges matter, how language develops, social normative conventions of guild speak, etc., etc. There are real, serious, social and cultural issues lurking about, as well as deeper metaphysical ones (I swear, I think we barely avoided a collision with existential phenomoneology the other day), aesthetic ones, and even practical ones.

Our fight, I fear, is not about getting games studies taken seriously, but what we do when people finally figure out there is something to take seriously. My major concern is that the most interesting and revolutionary work gets squashed under the weight of media effects, game addiction, or MRI scans of kids playing GTA to see how their brains light up when the take a baseball bat to a cop.

I guess I share your concern, but also see some very deep institutional issues that are going to need to be resolved if we are going to have good and interesting work not only see the light of day, but find a home in the academy.

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By: bbenzon https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1011 Thu, 19 Jan 2006 00:47:54 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1011 The academics sometimes despair that the practicioners ignore them and the practicioners roll their eyes at the relative uselessness of what the academics have to say.

I feel you on this one Tim. Some years ago I was teaching in the Language, Literature, and Communication department at RPI and, one semester, taught the basic graduate course in communication theory. Most of our graduate students were there for an MA in tech writing, a very pragmatic bunch. I taught the course in terms of what theory was interesting, as theory. My students complained that it wasn’t relevant to their practical problems. That didn’t surprise me at all. As far as I could tell, there simply wasn’t any theory that would have been of much practical value to them. Writing good tech manuals is very different from designing a telephone system.

As for your brilliant graduate student, that’s a conundrum as well. It’s clear to me that theory is built on a world of practical analyses. If you want a theory of online gaming, you need to construct a bunch of case studies, in whatever conceptual language is available and convenient. Given a bunch of such cases, you can then examine them and start formulating a theory.

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By: Thomas Malaby https://blogs.swarthmore.edu/burke/blog/2006/01/18/the-shape-of-the-gordian-knot-synthetic-worlds/comment-page-1/#comment-1010 Wed, 18 Jan 2006 22:41:46 +0000 http://weblogs.swarthmore.edu/burke/?p=140#comment-1010 Terrific post, Tim. In thinking about the inherent institutional conservatism of academia it’s easy to despair, although it’s possible to point to certain subjects of inquiry that have been at least quasi-legitimized in the recent past (film studies comes to mind), and which then forced their way into traditional departments precisely because of the undeniability of their impact/breadth.

As you rightly point out, tenure is key here, because it allows more senior scholars to support more junior research (through launching journals, hosting conferences, peer reviewing, etc.). The observations with which you begin, about the affordances of online collaborations (guilds, blogs like Terra Nova) actually make me more optimistic that an area like game studies and the people that do it can succeed *without* formal disciplinary status.

Of course, the downside of this is what you also note, it puts graduate students in the unenviable position of having to kowtow to a particular discipline’s sacred cows. At least this is an acute, rather than chronic position (at least ideally). Perhaps grad students’ difficulties will be somewhat ameliorated over time by the increase in legitimacy, senior presence in the field more broadly, and the increasing prospects for having outside reviewers who study games.

In the end, it’s only a matter of time (or so I tell myself this week).

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